This is an advertisement for the game MapQuest! Detective One Shot.
  • The game is located in the Contemporary category.
  • It has 18 posts and is run by Girl Interrupted.
  • Its last post was made at 00:21, Yesterday.
  • The game is currently not requesting players.
  • It contains mature content.
  • The GM considers the game to be solely owned by them. ?

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Girl Interrupted
 member, 7 posts
Mon 13 Jul 2020
at 23:40
WANTED: Private Detective for a One-Shot Adventure
I have recruited my Detective. Thanks to all the rest of you for your submissions!


Game is Mature for Violence, language and Grit.

WHO AM I LOOKING FOR?

Okay, so I am looking for ONE mature, well-written, non-munchkin person who's real life obligations will allow him or her to post with consistency about once a day, with typical lulls on weekends, or occasional REASONABLE RL absences. I need a player who can enjoy and excel in SOLO play (or at most DUO play) and who can be proactive and take initiative, drive the story, and provide entertaining roleplaying/writing.

WHAT WILL YOU PLAY?

You will be playing a modern day, private detective, either from an established agency or a freelancer, or whatever from the United States. I can give you suggested templates to use for skills, advantages, etc., if you like, or even a pre-generated Character, or if you prefer, as many do, you can build that character yourself. But your character is to be of NORMAL, non cinematic, non supernatural, non-fantasy power.

Hence, using Gurps rules, the character will start with 125 CP and no more than 20 disadvantages and/or quirks. Note, the disadvantages cannot be so disadvantageous or ridiculous as to render your detective unplayable.

You're a kind of regular, realistic person. Sure, you should be good at being a detective and the skills that he or she employs. While there is a chance for combat, the best detectives avoid combat and tackle obstacles with more discretion.  Bear in mind you're not a James Bond or a Super Soldier. Your PC 'can' break the rules sometimes to get the job done, but can't be a homicidal maniac, either.

WHY DO I NEED YOU?

A current game I'm running features a nerdy, every day person who is not an 'action' type person. He's more of a desk jockey. He needs to obtain a certain object but lacks the skill or nerve to get it himself. Hence, he wants to 'hire' a private detective to investigate, track down and appropriate this object which is believed to be located in Washington State, United States.

HOW LONG IS THE COMMITMENT?

Your game play is designed to handle one 'assignment'. Its not really all that super complicated of an assignment. It is possible your PC could tackle this whole thing in a few "game days" of play.  In Real Life, your adventure might not take a couple, few weeks, or a couple months, depending on how things go. But I HIGHLY DOUBT it will last longer than 3 months tops.

WHAT IF YOU DON'T WANT TO END YOUR CHARACTER'S PARTICIPATION AFTER THE MISSION IS OVER?

If this solo side adventure goes well, and you find you really enjoyed it, and I really enjoyed playing with you, and your character is able to show the nerdy guy that you can still offer him assistance in his underlying mission, there is the possibility, your PC will be taken on into the 'main' adventure. But I can't tell you what all that is about, as I want you to approach this as a private detective would -- he or she gets a call, is given an assignment, and he/she tries to accomplish it.  What happens after that remains to be seen. But for now, consider this a one-shot, short, fun adventure.

WHO WON'T LIKE PLAYING THIS GAME?

If you are the kind of Player who likes his/her PC to be a super badass and beat impossible odds often without breaking a sweat; who doesn't like gritty play where injuries hurt and don't heal overnight; where death is very real and the DM doesn't pull any punches; or the kind of Player who gets bored easily if he/she is in a lot of dialogue or non combat scenarios and who doesn't like problem solving, etc., this is probably NOT the game for you.

WHO SHOULD ABSOLUTELY POSITIVELY NOT SEND A RTJ?

Frosting Lickers.

Players who, on a whim, join games, send RTJ, produce one or two good, initial posts, then fade off to nothing, or barely post at all.  You know who you are. You pick up the cup cake, lick the frosting and then decide, "Nah" and toss the cup cake in the trash and go sample some more cupcakes. Please, please, please don't waste your time or mine!

WHAT DO YOU GET OUT OF THE DEAL?

You will get a relatively (new to RPOL) Gamemaster who puts her heart and soul into her adventure and tries very, very hard to give you a good roleplaying experience. However much you put into the game, you will get 10 fold out of me in return. That I promise.

HOW DO YOU JOIN?

Easy. Send me a RTJ.  Don't roll up a big character or stats, or skills, or anything.
For now, just give me:

(1) a sample of your writing from another game you're running or playing in.
(2) Your proposed character's full Name, gender, age, ethnicity, general appearance.
(3) let me know how many games you are currently playing in; and running.

Thanks for your time!

Sara Bee

This message was last edited by the user at 10:56, Tue 14 July.

More information about the game owner, Girl Interrupted:

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  • Its last post was made at 15:39, Today.
  • The game is requesting players.
  • It contains mature content.
  • The GM considers the game to be solely owned by them. ?

Game: The Assassin's Knot.
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  • The game is not requesting players.
  • It contains mature content.
  • The GM considers the game to be solely owned by them. ?

2 games running, 0 deleted games.